The creators of SnowRunner, the long-awaited sequel to the off-roading simulator MudRunner, released a four-minute trailer that shows what the game has in store for adventure-seeking gamers. It's even more realistic than its predecessor, it gives players a wider choice of vehicles, and it takes them to new places on the virtual map.
The plot hasn't drastically changed, meaning the goal is still to complete different missions while tackling treacherous terrain like mountains, rivers, axle-deep mud, blizzards, and bridges that are past their prime. The tasks include towing vehicles out of mud pits, building the infrastructure, and making long-haul deliveries in 11 open-world maps set in Michigan, Alaska, and a particularly cold part of Siberia named Taymyr.
This isn't the kind of game you can beat by driving flat-out. Focus Home Interactive, the French publisher that created SnowRunner, explained it went to great lengths to take factors like vehicle weight, tire spin, and water currents into account. You may need to lock the rear differential or shift into the granny gear to complete a job, and you'll get swept into a river if you don't choose the right vehicle to cross it with.
Players will have no less than 40 off-roaders to choose from, and they're all licensed from their respective manufacturer. The trailer shows a Hummer H2T, an early International-Harvester Scout, a Chevrolet C/K 1500, numerous semi trucks, plus odd-balls like a Lada Niva dropped on a generously lifted suspension. Each car can be customized with add-ons like snorkels, tire chains, and bull bars that help them venture further off the trail.
SnowRunnerwill be released for PlayStation 4, Xbox One, and PC on April 28, 2020. Additional content like new vehicles, maps, regions, and activities will be added to the game in the months following its release.
Miami is experiencing a sort of sports venue boom right now. Just a few years ago, the Miami Dolphins unveiled a renovated Hard Rock Stadium, David Beckham is in the process of bringing a new MLS soccer arena to the city (supposedly), and now Millennial Esports says it's building what it claims to be the world's first dedicated esports racing arena in South Beach.
Esports have been exploding in popularity over the past 10 years, but any time there's been a massive event like the Fortnite World Cup or the FIA Gran Turismo Championship, it takes place in a preexisting event space or sports venue. The 2019 League of Legends World Championship, for example, takes place at at the AccorHotels Arena in Paris, France. Millennial Esports wants to shift that trend.
In partnership with Florida-based racing simulator company Allinsports, Millennial Esports Corporation will build a 12,000-square-foot arena in the Wynwood entertainment district in Miami. For reference, a football field is roughly 57,000 square feet, so it's not huge. Based on the photos, it sort of looks like a live set for a TV show with massive screens up front.
The company plans to use the space for local and global esports racing leagues and competitions as well as general esports events. Furthermore, the building will also serve as a training academy facility for digital drivers. The space will feature 30 racing simulators, and professional drivers will have the option to install full-size simulators.
Millennial Esports has plans to build numerous dedicated facilities around the globe as the sport and industry continues to expand. The Miami facility is scheduled to open in 2020.
🌴🏎 The world’s first dedicated esports racing arena will be built by Millennial Esports Corp in Miami with the state-of-the-facility scheduled to open in 2020! ➡️ Read more at: https://t.co/dEfTgh9cP3pic.twitter.com/jSDrmHLRKE
— Engine Gaming & Media (Nasdaq: GAME) (@EngineMedia) October 3, 2019
I'm holding a Hot Wheels Lamborghini Miura in the palm of my hand, and the cool-to-the-touch metal toy feels identical to the Matchbox cars I spent endless hours playing with as a wee lad. But this time, the scaled-down conveyance packs tech I couldn't have dreamed of back in the day: an embedded NFC chip that acts as a digital VIN number, recording a lifetime scorecard of laps speeds, top scale speed, challenges won and distance traveled. This is not your father's Hot Wheels toy (and it certainly wasn't mine), but this techy Hot Wheels 'id' toy that debuted at Apple Stores today just might redefine the way children play with toy vehicles in the future.
"Kids are now learning to swipe before they wipe," Mattel Director of Product Management and Global Marketing Ron Friedman tells me in the "War Room" of the company's Southern California headquarters. More specifically, Friedman is referring to the so-called Alpha generation — children born after 2010, the year the iPad was launched. This particular subset of tykes slot after millennials, and are considered the first truly digitally native generation, born and raised in a fully saturated environment of tablets, smartphones and screens. In an attempt to understand how Alphas interact with this landscape, Mattel dove deep into research, conducting ethnographic studies on their play habits and leisure behavior. "Three years after the launch of the iPad, 21 percent of kids had access to a tablet. Fast forward five years from there and the number has climbed to 93 percent," Friedman says. This is the new playground, and they're spending more time on digital than off. This is the new normal."
So we're well aware that the kiddos have gone full digital, but what does that mean for how they play with cars? Recognizing the benefits of physical play and its link to cognitive and motor skill development (as opposed to vegging in front of a screen), Mattel integrated a digital element into their 50 year-old Hot Wheels platform while maintaining the same basic elements of their die-cast cars — dimensions, rolling wheels and the ability to play vroom vroom and pretend that miniature car is somehow full-sized. The digital fingerprint originates from the tiny chip in the car, but transforms gameplay by communicating with an app that's first being launched on iOS; hence, the 30-day Apple Store exclusive. Android, inevitably, will follow. You can pretend play with an id car all you want, roll it on countertops and drive your parents crazy the good old-fashioned way. But to accumulate mileage, tricks, and top speed specs– all of which are tracked with the id app–you'll need to play on a new Hot Wheels id Smart Track ($179), which uses a Race Portal ($39.99 if purchased separately) that's equipped with an NFC reader and 2 IR sensors which recognize each vehicle's unique digital signature and calculate its scale speed. The track comes with two unique vehicles and 16 interlocking track sections that link digital data via USB connectors. The resulting combinations can create up to 50 different configurations, each of which are detected by the app and can be mirrored in the digital environment. The app also acts as a digital garage that echoes the selection of cars at play in the real world. Future track components will become available in 2020, priced between $9.99 and $29.99 individually, and offering further variations on loops, jumps and straightaway sections.
I spent some time fiddling with the Hot Wheels id system and found it to be a near 50/50 mashup of old school play style and new school gamer elements. There's a strong sense memory association for traditionalists like myself — the feel of the car in your hand, the freewheel spin of the axle, the metallic flake paint and the whimsical designs. Hot Wheels intends to offer 51 id vehicles this year and kicks off with eight, each priced at $6.99: relatable supercar/racecars including the Corvette C7R, SRT Viper GTS-R, Mercedes AMG-GT and Aston Martin One-77, as well as fictitious creations like Howlin Heat, Motosaurus, Shark Hammer 2.0, and Arachnorod.
But there's also a highly polished digital element that incorporates fast moving graphics, multilayered animations and engaging effects — many of the elements found in the latest tablet apps, though a tad less slick than big budget XBox, Playstation or Nintendo Switch games. Not surprisingly, the interface and graphics skew a bit young, though I will also admit to having a bit of fun while playing with the system. The software I tried with was still in Beta form, and had a couple glitches I was told would be resolved before the system went to market. That said, some of the more engaging aspects included a launch function, which measures top speed at the end of the track. The booster hardware, which accelerates cars using gear-driven wheels that are activated by pressing down on a button, is Hot Wheels' most powerful yet. It links to the app which displays its rpms. You can mindlessly propel and track up to six cars on the track by pumping the button, or engage in a challenge that dictates an rpm for you to match. Incidentally, the system relies entirely on the Race Portal for data to be tracked. That section of track runs on a 500 mA lithium polymer battery and can record up to eight hours of playtime until it needs to connect to the phone or tablet-based app in order to transfer the data. Nothing is stored locally in each vehicle — after all, what would you expect for seven bucks a car? — but the app uploads each vehicle's stats and history, and uploads it to the cloud where a permanent record is stored for each vehicle's unique VIN number.
By adding a semi-structured format to gameplay, the id system encourages more involvement and greater stakes for kids who, like so many of us who became lifelong car fanatics, got into the hobby at an early age. Though some traditionalists (like myself) might be initially disappointed to learn that the cars only accumulate their stats when played with on an appropriate id track, the system makes sense within this ecosystem of affordable, collectable cars. And while the $179 price of the track will undoubtedly be a deterrent to some, the buy-in could also be considered fair game for parents seeking to foster the next level of enthusiasm for their car-crazy kids. On top of that, prices can only fall after the gaming system has been on the market for some time.
When asked about the idea of messing with Hot Wheels' analog success, Friedman suggests the new system is simply capitalizing on the brand's car toys of yore without losing the basic principles behind the gameplay. "The idea here is that play patterns have worked for 50 years," he says. "We're just making it more modern for the 21stcentury."